aeacf9e68f4ce45fc992d7029cde0d9c4b97733d
- Add IMPROVEMENTS.md with detailed analysis of performance issues and bugs - Update CLAUDE.md with negative Y overflow explanation - Update README.md with socket events documentation - Enhance game-logic.js with improved comments and validation - Improve server/index.js with better documentation and edge case handling
Tetris Battle Royale
A multiplayer Tetris Battle Royale game built with HTML, CSS, JavaScript, and Node.js.
Features
- 2-8 Player Multiplayer: Real-time battles via WebSocket
- Battle Royale Mechanics: Clear rows to send garbage to opponents
- Classic Tetris Gameplay: All 7 tetrominoes with standard rotation
- Retro Visuals: CRT scanlines, pixel art font, classic colors
- Multiple Boards View: See all players' boards simultaneously
How It Works
When you clear rows, garbage rows are sent to random opponents:
- 2 lines cleared → 1 garbage row sent
- 3 lines cleared → 2 garbage rows sent
- 4 lines (Tetris) → 4 garbage rows sent
Garbage & Elimination
When you receive garbage, your current piece is pushed upward. Pieces can temporarily exist above the visible board (negative Y) — you're not eliminated yet! The piece will drop back down naturally.
You're only eliminated when:
- A piece locks (is placed) with blocks in the top 2 rows (rows 0-1)
- This happens if too much garbage accumulates and you can't clear rows fast enough
The last player standing wins!
Setup
-
Install dependencies:
cd server npm install -
Start the server:
node index.js -
Open
http://localhost:3000in 2-8 browser tabs -
Enter a room name and your name, then join
-
Click "READY" when all players are ready
Testing
Run the test suite:
cd server && npm test
Run with coverage:
cd server && npm run test:coverage
The test suite includes 57 tests covering:
- Unit tests for pure game logic functions
- Integration tests for garbage system
- Socket.io integration tests for multiplayer flow
Controls
- Arrow Left/Right: Move piece
- Arrow Up: Rotate piece
- Arrow Down: Soft drop
- Space: Hard drop
Game Flow
- Lobby: Players join a room and wait
- Ready: All players click READY to start
- Game: Play Tetris, clear rows to attack opponents
- Elimination: Players are eliminated when pieces stack to the top
- Victory: Last player standing wins
File Structure
tetris-battle-royale/
├── server/
│ ├── index.js # Node.js + Socket.io server
│ ├── game-logic.js # Pure game logic functions (testable)
│ ├── __tests__/ # Jest test suite
│ │ ├── game-logic.test.js
│ │ ├── garbage-system.test.js
│ │ └── socket-integration.test.js
│ └── package.json
├── public/
│ ├── index.html # Main HTML
│ ├── css/
│ │ └── style.css # Retro styling with CRT effects
│ └── js/
│ ├── game.js # Tetris game logic
│ ├── renderer.js # Canvas rendering
│ ├── network.js # Socket.io client
│ ├── ui.js # UI management
│ └── app.js # Main application
└── README.md
Technology Stack
- Frontend: Vanilla JavaScript, HTML5 Canvas, CSS3
- Backend: Node.js, Express, Socket.io
- No frameworks - pure vanilla implementation
Troubleshooting
- Port already in use: Change PORT in
server/index.js - Can't connect: Make sure server is running on port 3000
- Game not starting: Need at least 2 players ready
Description
Languages
JavaScript
90.1%
CSS
8%
HTML
1.9%