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battle-royal-tetris/server/__tests__/garbage-system.test.js
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jozamudi 80f59fd3b3 Add unit and integration tests for garbage system
- Extract pure game logic functions to game-logic.js for testability
- Add Jest testing framework with 57 tests covering:
  * Unit tests for pure functions (createEmptyBoard, checkBoardOverflow, etc.)
  * Integration tests for garbage system (addGarbageToPlayer, sendGarbage)
  * Socket.io integration tests for multiplayer flow
- Refactor index.js to use extracted functions
- Tests verify garbage elimination bug fix: players only eliminated when board overflows
2026-03-21 08:55:23 +00:00

267 lines
7.9 KiB
JavaScript

// Integration tests for garbage system
const {
BOARD_WIDTH,
BOARD_HEIGHT,
GARBAGE_COLOR,
createEmptyBoard,
getPieceFromType,
checkBoardOverflow,
addGarbageRow
} = require('../game-logic');
// Mock player object
function createMockPlayer(name, pieceY = 5) {
return {
id: `player-${name}`,
name,
board: createEmptyBoard(),
currentPiece: pieceY !== null ? { ...getPieceFromType('I'), y: pieceY } : null,
nextPiece: null,
holdPiece: null,
canHold: true,
score: 0,
lines: 0,
level: 1,
eliminated: false,
dropCounter: 0,
dropInterval: 1000,
garbageReceived: []
};
}
// Mock lobby object
function createMockLobby(players) {
const lobby = {
players: new Map()
};
players.forEach(p => lobby.players.set(p.id, p));
return lobby;
}
// Simulate addGarbageToPlayer (from index.js)
function addGarbageToPlayer(player, senderName) {
const result = addGarbageRow(player.board, player.currentPiece);
player.board = result.board;
player.currentPiece = result.currentPiece;
player.garbageReceived.push({ rows: 1, sender: senderName });
}
// Simulate sendGarbage (from index.js)
function sendGarbage(lobby, sender, rowsCleared) {
const garbageLog = [];
for (let i = 0; i < rowsCleared; i++) {
const opponents = Array.from(lobby.players.values()).filter(
p => p.id !== sender.id && !p.eliminated
);
if (opponents.length === 0) {
break;
}
const target = opponents[Math.floor(Math.random() * opponents.length)];
garbageLog.push(target.name);
addGarbageToPlayer(target, sender.name);
}
return garbageLog;
}
describe('addGarbageToPlayer', () => {
test('adds exactly 1 garbage row per call', () => {
const player = createMockPlayer('Player1', 5);
const initialGarbageCount = player.garbageReceived.length;
addGarbageToPlayer(player, 'Enemy');
expect(player.garbageReceived.length).toBe(initialGarbageCount + 1);
expect(player.garbageReceived[0].rows).toBe(1);
});
test('does NOT eliminate player when receiving garbage', () => {
const player = createMockPlayer('Player1', 5);
addGarbageToPlayer(player, 'Enemy');
expect(player.eliminated).toBe(false);
});
test('pushes current piece up by 1 row', () => {
const player = createMockPlayer('Player1', 10);
addGarbageToPlayer(player, 'Enemy');
expect(player.currentPiece.y).toBe(9);
});
test('tracks sender of garbage', () => {
const player = createMockPlayer('Player1', 5);
addGarbageToPlayer(player, 'Attacker');
expect(player.garbageReceived[0].sender).toBe('Attacker');
});
test('player survives multiple garbage rows if board not full', () => {
const player = createMockPlayer('Player1', 10);
// Receive 5 garbage rows
for (let i = 0; i < 5; i++) {
addGarbageToPlayer(player, 'Enemy');
}
// Player should still be alive
expect(player.eliminated).toBe(false);
expect(player.currentPiece.y).toBe(5); // 10 - 5 = 5
});
});
describe('sendGarbage', () => {
test('sends garbage equal to rows cleared', () => {
const sender = createMockPlayer('Sender', 5);
const target = createMockPlayer('Target', 10);
const lobby = createMockLobby([sender, target]);
const garbageLog = sendGarbage(lobby, sender, 3);
expect(garbageLog.length).toBe(3);
expect(target.garbageReceived.length).toBe(3);
});
test('excludes sender from garbage targets', () => {
const sender = createMockPlayer('Sender', 5);
const target = createMockPlayer('Target', 10);
const lobby = createMockLobby([sender, target]);
sendGarbage(lobby, sender, 2);
expect(sender.garbageReceived.length).toBe(0);
expect(target.garbageReceived.length).toBe(2);
});
test('excludes eliminated players from garbage targets', () => {
const sender = createMockPlayer('Sender', 5);
const eliminated = createMockPlayer('Eliminated', 10);
eliminated.eliminated = true;
const target = createMockPlayer('Target', 10);
const lobby = createMockLobby([sender, eliminated, target]);
sendGarbage(lobby, sender, 3);
expect(eliminated.garbageReceived.length).toBe(0);
expect(target.garbageReceived.length).toBe(3);
});
test('stops sending when all opponents eliminated', () => {
const sender = createMockPlayer('Sender', 5);
const eliminated = createMockPlayer('Eliminated', 10);
eliminated.eliminated = true;
const lobby = createMockLobby([sender, eliminated]);
const garbageLog = sendGarbage(lobby, sender, 4);
expect(garbageLog.length).toBe(0);
});
test('distributes garbage to multiple opponents', () => {
const sender = createMockPlayer('Sender', 5);
const target1 = createMockPlayer('Target1', 10);
const target2 = createMockPlayer('Target2', 10);
const lobby = createMockLobby([sender, target1, target2]);
sendGarbage(lobby, sender, 4);
// Total garbage sent should equal rows cleared
expect(target1.garbageReceived.length + target2.garbageReceived.length).toBe(4);
});
});
describe('checkBoardOverflow', () => {
test('returns false when top 2 rows are empty', () => {
const board = createEmptyBoard();
expect(checkBoardOverflow(board)).toBe(false);
});
test('returns true when row 0 has any block', () => {
const board = createEmptyBoard();
board[0][5] = '#ff0000';
expect(checkBoardOverflow(board)).toBe(true);
});
test('returns true when row 1 has any block', () => {
const board = createEmptyBoard();
board[1][5] = '#ff0000';
expect(checkBoardOverflow(board)).toBe(true);
});
test('returns false when only row 2 has blocks', () => {
const board = createEmptyBoard();
board[2][5] = '#ff0000';
expect(checkBoardOverflow(board)).toBe(false);
});
test('returns false when garbage is at bottom rows only', () => {
const board = createEmptyBoard();
board[19].fill(GARBAGE_COLOR);
board[18].fill(GARBAGE_COLOR);
expect(checkBoardOverflow(board)).toBe(false);
});
});
describe('Garbage Elimination Bug Fix', () => {
test('player NOT eliminated immediately after receiving garbage', () => {
// This tests the bug fix: players should NOT be eliminated when garbage is received
// Elimination should only happen when piece locks and board overflows
const player = createMockPlayer('Player1', 5);
// Receive garbage - player should NOT be eliminated
addGarbageToPlayer(player, 'Enemy');
expect(player.eliminated).toBe(false);
});
test('player survives garbage when piece is pushed but still visible', () => {
// Player with piece at y=5 receives 3 garbage rows
// Piece should be at y=2, still visible, player not eliminated
const player = createMockPlayer('Player1', 5);
for (let i = 0; i < 3; i++) {
addGarbageToPlayer(player, 'Enemy');
}
expect(player.eliminated).toBe(false);
expect(player.currentPiece.y).toBe(2);
});
test('multiple garbage rows do not cause premature elimination', () => {
// The original bug caused elimination even when board wasn't full
// This test verifies that garbage alone doesn't eliminate
const player = createMockPlayer('Player1', 8);
// Receive 5 garbage rows - piece pushed to y=3
for (let i = 0; i < 5; i++) {
addGarbageToPlayer(player, 'Enemy');
}
// Board has 5 garbage rows at bottom, piece at y=3
// Player should NOT be eliminated
expect(player.eliminated).toBe(false);
expect(checkBoardOverflow(player.board)).toBe(false);
});
test('sendGarbage does not eliminate opponents', () => {
// When sender clears rows, opponents receive garbage but should not be eliminated
const sender = createMockPlayer('Sender', 5);
const target = createMockPlayer('Target', 10);
const lobby = createMockLobby([sender, target]);
// Sender clears 4 rows (tetris)
sendGarbage(lobby, sender, 4);
// Target received 4 garbage rows but should NOT be eliminated
expect(target.eliminated).toBe(false);
expect(target.garbageReceived.length).toBe(4);
});
});