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battle-royal-tetris/README.md
T
jozamudi aeacf9e68f Add performance improvements documentation and game-logic enhancements
- Add IMPROVEMENTS.md with detailed analysis of performance issues and bugs
- Update CLAUDE.md with negative Y overflow explanation
- Update README.md with socket events documentation
- Enhance game-logic.js with improved comments and validation
- Improve server/index.js with better documentation and edge case handling
2026-03-24 20:46:34 +00:00

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# Tetris Battle Royale
A multiplayer Tetris Battle Royale game built with HTML, CSS, JavaScript, and Node.js.
## Features
- **2-8 Player Multiplayer**: Real-time battles via WebSocket
- **Battle Royale Mechanics**: Clear rows to send garbage to opponents
- **Classic Tetris Gameplay**: All 7 tetrominoes with standard rotation
- **Retro Visuals**: CRT scanlines, pixel art font, classic colors
- **Multiple Boards View**: See all players' boards simultaneously
## How It Works
When you clear rows, garbage rows are sent to random opponents:
- 2 lines cleared → 1 garbage row sent
- 3 lines cleared → 2 garbage rows sent
- 4 lines (Tetris) → 4 garbage rows sent
### Garbage & Elimination
When you receive garbage, your current piece is pushed upward. Pieces can temporarily exist **above the visible board** (negative Y) — you're not eliminated yet! The piece will drop back down naturally.
**You're only eliminated when:**
- A piece locks (is placed) with blocks in the top 2 rows (rows 0-1)
- This happens if too much garbage accumulates and you can't clear rows fast enough
The last player standing wins!
## Setup
1. Install dependencies:
```bash
cd server
npm install
```
2. Start the server:
```bash
node index.js
```
3. Open `http://localhost:3000` in 2-8 browser tabs
4. Enter a room name and your name, then join
5. Click "READY" when all players are ready
## Testing
Run the test suite:
```bash
cd server && npm test
```
Run with coverage:
```bash
cd server && npm run test:coverage
```
The test suite includes 57 tests covering:
- Unit tests for pure game logic functions
- Integration tests for garbage system
- Socket.io integration tests for multiplayer flow
## Controls
- **Arrow Left/Right**: Move piece
- **Arrow Up**: Rotate piece
- **Arrow Down**: Soft drop
- **Space**: Hard drop
## Game Flow
1. **Lobby**: Players join a room and wait
2. **Ready**: All players click READY to start
3. **Game**: Play Tetris, clear rows to attack opponents
4. **Elimination**: Players are eliminated when pieces stack to the top
5. **Victory**: Last player standing wins
## File Structure
```
tetris-battle-royale/
├── server/
│ ├── index.js # Node.js + Socket.io server
│ ├── game-logic.js # Pure game logic functions (testable)
│ ├── __tests__/ # Jest test suite
│ │ ├── game-logic.test.js
│ │ ├── garbage-system.test.js
│ │ └── socket-integration.test.js
│ └── package.json
├── public/
│ ├── index.html # Main HTML
│ ├── css/
│ │ └── style.css # Retro styling with CRT effects
│ └── js/
│ ├── game.js # Tetris game logic
│ ├── renderer.js # Canvas rendering
│ ├── network.js # Socket.io client
│ ├── ui.js # UI management
│ └── app.js # Main application
└── README.md
```
## Technology Stack
- **Frontend**: Vanilla JavaScript, HTML5 Canvas, CSS3
- **Backend**: Node.js, Express, Socket.io
- **No frameworks** - pure vanilla implementation
## Troubleshooting
- **Port already in use**: Change PORT in `server/index.js`
- **Can't connect**: Make sure server is running on port 3000
- **Game not starting**: Need at least 2 players ready