Add performance improvements documentation and game-logic enhancements

- Add IMPROVEMENTS.md with detailed analysis of performance issues and bugs
- Update CLAUDE.md with negative Y overflow explanation
- Update README.md with socket events documentation
- Enhance game-logic.js with improved comments and validation
- Improve server/index.js with better documentation and edge case handling
This commit is contained in:
2026-03-24 20:46:34 +00:00
parent 1af068923b
commit aeacf9e68f
5 changed files with 335 additions and 5 deletions
+67 -3
View File
@@ -1,3 +1,12 @@
/**
* Tetris Battle Royale Server
*
* Express + Socket.io server that handles all game logic authoritatively.
* Manages a single global lobby with 2-8 players competing in real-time.
*
* @module server
*/
const express = require('express');
const http = require('http');
const { Server } = require('socket.io');
@@ -29,7 +38,42 @@ const io = new Server(server);
// Serve static files
app.use(express.static(path.join(__dirname, '../public')));
// Single global lobby
/**
* @typedef {Object} Player
* @property {string} id - Socket.io connection ID
* @property {string} name - Player's display name
* @property {number} score - Current score
* @property {number} lines - Total lines cleared
* @property {number} level - Current level (affects drop speed)
* @property {number[][]} board - 20x10 game board
* @property {object|null} currentPiece - Currently falling piece
* @property {object|null} nextPiece - Next piece to spawn
* @property {object|null} holdPiece - Held piece (for hold mechanic)
* @property {boolean} canHold - Whether hold is available this turn
* @property {boolean} eliminated - Whether player has been eliminated
* @property {boolean} ready - Whether player is ready to start
* @property {number} dropCounter - Frame counter for auto-drop
* @property {number} dropInterval - Milliseconds between auto-drops
* @property {object[]} garbageReceived - History of garbage received
*/
/**
* @typedef {Object} Spectator
* @property {string} id - Socket.io connection ID
* @property {string} name - Spectator's display name
*/
/**
* Global lobby state - holds all game state server-side
*
* @type {Object}
* @property {Map<string, Player>} players - Active players (socketId -> Player)
* @property {Map<string, Spectator>} spectators - Spectators (socketId -> Spectator)
* @property {boolean} gameStarted - Whether game is currently running
* @property {NodeJS.Timeout|null} gameInterval - setInterval reference for game tick
* @property {string[]} pieceQueue - Shared piece queue (7-bag system)
* @property {Map<string, number>} playerSequenceIndex - Each player's position in piece queue
*/
const lobby = {
players: new Map(),
spectators: new Map(),
@@ -45,7 +89,12 @@ const LOBBY_ROOM = 'global-lobby';
io.on('connection', (socket) => {
console.log('Player connected:', socket.id);
// Join global lobby
/**
* Handle player joining the lobby
* @event join-lobby
* @param {object} data - Event data
* @param {string} data.playerName - Name of the player joining
*/
socket.on('join-lobby', ({ playerName }) => {
// Add socket to lobby room so they receive lobby events
socket.join(LOBBY_ROOM);
@@ -103,6 +152,10 @@ io.on('connection', (socket) => {
console.log(`${playerName} joined global lobby (${lobby.players.size} players)`);
});
/**
* Handle player marking themselves as ready
* @event ready
*/
socket.on('ready', () => {
const player = lobby.players.get(socket.id);
if (!player) return;
@@ -124,6 +177,10 @@ io.on('connection', (socket) => {
}
});
/**
* Handle player marking themselves as not ready
* @event unready
*/
socket.on('unready', () => {
const player = lobby.players.get(socket.id);
if (!player) return;
@@ -137,6 +194,13 @@ io.on('connection', (socket) => {
});
});
/**
* Handle player moving piece left or right
* @event player-move
* @param {object} data - Event data
* @param {string} data.playerId - ID of the player
* @param {'left'|'right'} data.direction - Direction to move
*/
socket.on('player-move', ({ playerId, direction }) => {
if (!lobby.gameStarted) return;
@@ -590,4 +654,4 @@ function checkGameOver() {
server.listen(PORT, () => {
console.log(`Tetris Battle Royale server running on port ${PORT}`);
console.log(`Open http://localhost:${PORT} in 2-8 browser tabs to play!`);
});
});