- pill label now shows KB/s when degraded ('cdn 23 KB/s'); tap opens a
panel (replaces the transient toast) with origin/CDN state, KB/s,
a sparkline of the ~1h /api/cdn hist, and last-updated age
- 60s poll while the page is visible (was: load/play/failure only)
- playback failure overlay appends CDN context when degraded/down
- buffer gauge + spinner untouched: client buffer state, not CDN state
- server unchanged: /api/cdn already returned everything
- tests: 3 hermetic browser tests (mocked /api/cdn via page.route —
the throwaway server's probe runs live upstream, so its data is
mocked out of the assertions); 37 passed
- docs: README + SPEC synced
'⛶ full' in the controls: native requestFullscreen on the video (it fills
the viewport and rescales on window resize for free), with the iOS
webkitEnterFullscreen fallback where the Fullscreen API doesn't exist.
Click again to exit. Live browser test: enter + exit via the button.
Provider switch (anidb -> hianime-first) left anidb-era rows whose slugs
200 on hianime as a DIFFERENT anime: /watch/jujutsu-kaisen-2552 is now
Burning Kabaddi (the trailing number is a hianime id), and the stored
anidb ep id doesn't even exist in that anime's list — the row rendered
as watched JJK but linked to the wrong show.
Client-side validation (no data migration): every history row's slug is
checked against GET /api/anime/{slug} once per slug; title mismatch (or
a dead slug) marks the entry stale. Stale rows:
- home: one card per stale anime above the hero + 'history ->' link
- history page: separate 'Moved or renamed on the source' section
Each card: title, 'find it ->' (search by stored title) and x (remove,
same endpoint as regular cards). Current rows are untouched: a hianime
slug whose details name matches the stored title passes.
Tests: API contract for a stale row (deletable while on the board);
live browser test (gated) with the real jujutsu-kaisen-2552 row:
remap card renders, card doesn't link to the wrong slug, find-it
lands on the title's search.
Both docs still described the pre-provider-layer single-source app:
- README: anidb-only framing, missing stats page, 'upstream.py is the
ONLY Cloudflare-facing code', and a self-check command that does not
work (plain script execution breaks the providers' relative imports;
the asserts are anidb-specific under the hianime-first default) —
now documents ANI_SOURCE=anidb + the -m form. Dropped the stale
'episode titles are not available' note (Jikan titles shipped).
- SPEC: 'no database' -> SQLite, architecture -> 3 providers, full
endpoint list (intros/searches/events/stats/cdn, DELETE history,
?all=1, {sub}), auth hardening (per-IP budget, X-Aniweb on /login),
tests/run.py -> pytest + ANIWEB_LIVE_TESTS gating, out-of-scope list
(countdown/intro-skip/titles shipped), risks updated for the
fallback layer, milestone 8 pointer.
- app.js: pause/pagehide listeners passed the Event into savePos(floor),
making pos NaN -> serialized as null -> every pause/unload clobbered the
saved position. Wrap in arrows; pagehide now posts keepalive so the final
save survives page unload
- app.js: play() re-fetches history on a miss (boot fetch swallows errors)
and only bumps an existing row instead of posting pos:0 at start-of-play
- app.py: POST /api/history requires slug_id (was stored as "None"),
validates/clamps pos; upsert keeps the old payload when the incoming
pos is null so stale clients can't corrupt a row
- tests: +3 API tests (slug required, pos clamping, null-pos keeps saved),
+1 end-to-end browser test (resume ~400s with a failed boot fetch);
lockout test now uses a throwaway username so it can't lock out users
the browser tests log in with; hardened the flaky autoplay test
hianime's HD-1 slot rotated to a megaplay chain whose CDN (norami.top)
is Cloudflare-blocked for us, which killed stream resolution (CDN probe
sat at 0 KB/s). The ZokoAnime server still serves the working
zokoanime chain. _master_m3u8 now walks every listed server of the
wanted type; _embed_payload handles both chains (window.__P blob and
megaplay data-id/getSourcesNew with re-roll). stream_meta returns {}
when the host is ours but no referer is needed, so the /stream
allowlist still holds.
hianime's subtitle 'lang' field is useless (everything says 'en'); the
real language is the label, and it is not always first — Chainsaw Man
E1 leads with Arabic. Pick label=='English', fall back to first track.
- hianime.py: capture the first .vtt from the deobfuscated embed JSON
(SUBS), expose subtitles(ep_id)
- upstream.py: subtitles() dispatcher (None for anidb, which bakes subs in)
- app.py: /api/episode/{id}/stream also returns a 'sub' stream token
- app.js: add a native <track> after hls.attachMedia (hls.js _cleanTracks
disables tracks present at attach time — that silently killed earlier
attempts) and set mode=showing so Chrome fetches the cues
- providers/{anidb,anikoto,hianime}.py: per-source modules behind the
ANI_SOURCE fallback dispatch (upstream.py _call/_providers)
- hianime.py: pystardust/ani-cli#1897 flow — search/episode-list/
servers API, HD-1 hash -> base64 embed url, window.__P blob
(base64 + XOR 'otaku-embed-v1') -> master m3u8; registers CDN hosts
and the required Referer via stream_meta()
- upstream.py: get_stream/fetch_parallel accept extra headers;
default source order hianime,anidb,anikoto (anidb.app is 503)
- app.py: /stream allowlist accepts provider-registered hosts and
sends their Referer; status probe follows the primary provider
(hianime variant URIs are relative to the variant path)
- app.js: error-time position save floors at furthest point reached
(hls.js resets currentTime to 0 before playerFail on fatal errors)
- tests: default-order + hianime import checks; live browser suite green
- _origin_probe(): 3-min check of anidb.app pages/API; OK/DOWN + reason
in GET /api/cdn and server.log ([probe] ORIGIN ...)
- header pill: upstream-site dot (red = down) + CDN dot + label;
per-dot hover tooltips, tap -> toast legend (mobile has no hover)
- ?v={{VERSION}} injected from 'git describe --always --dirty' at
startup; JSV reads it from its own script URL - replaces hand-bumped
numbers (JSV/?v drift) and gives play-probes the running commit
README: storage is SQLite (aniweb.db), not JSON files; CDN serves a
single quality (no ABR) — replaced the wrong 1080/720/360 claim;
document the 16-lane parallel fetch, intro-skip, episode names,
buffering UI, /api/cdn + background probe, the ?v= cache-busting rule,
and the client self-report diagnostics.
SPEC: same single-rendition correction (2 places).
PLAN: marked complete (all items shipped; deferred list was stale).
The live timeline caught it: iPhone buffered 513s, readyState stuck at
1, canplay NEVER fired -> play() never called -> eternal Loading.
Now: first BUFFER_APPENDED (hls.js's own 'data is in the pipe' signal)
triggers play, canplay still works, plus a 3s safety retry if still
paused with a non-empty buffer. play() calls are guarded + idempotent.
Desktop + mobile emu regression: playing. assets v=14.
Every step now beacons with millisecond offsets:
branch-decision -> new-hls-ok -> loadsource-called -> attach-ok ->
manifest-loaded -> level-loaded -> frag-loaded(1..2) -> buffer-appended
-> do-play -> play-resolved/play-rejected(name) + EVERY hls.js error
(fatal and silent retries). Plus a watchdog: if not playing within 15s,
it snapshots {readyState, networkState, paused, buffered, hls.state,
overlay text} every 15s (x6) — so a silent death anywhere produces a
state dump instead of nothing.
Verified on desktop: healthy timeline lands end-to-end, playback OK,
18/18 tests. assets v=13.
The play-probe now lands (iPhone: iOS 18.7 Safari, hls.js path, MSE ok),
but the /stream XHR never reaches the server on the failing attempts —
impossible under the known code path. Instrument each step
(new-hls-ok / loadsource-called / attach-ok) and log EVERY hls.js error
(fatal+non-fatal, with retry counter) so the client timeline is visible
server-side. Also fixed JSV constant drift (was stuck at 10).
events endpoint: accept hls-err, forward step/fatal/details/buffer/retry/http.
The iPhone error 'Playback failed: FragLoadTimeout' + 74 all-200
segment requests = the phone's downlink can't deliver a ~700KB
segment within the 10s cap; hls.js measured the load client-side
while the server finished instantly. Raise maxLoadTimeMs to 30s
(first-byte 20s) so slow-but-alive phone links complete; retries
still bound the truly-dead case. assets v=11.
The diagnostic beacons were rejected server-side (only 'error' was
whitelisted) — which is why the iPhone's fingerprint never arrived.
Now: error / client-fail / play-probe accepted, payload fields
forwarded; anything else still 422.
iPhone stays on 'Loading…' with zero /stream requests and no error
event — impossible under any known code path, so instrument the
branch decision itself: which branch (hlsjs/native/none-throw),
hls.js presence, MSE support, native-HLS capability, full UA.
showStreamError + playerFail now POST the failing browser's UA,
hls.js presence, MSE support and native-HLS capability to the
events table — a broken mobile browser becomes diagnosable from
the server side instead of by guessing.
Audited on iPhone SE (320px), iPhone 13, Pixel 5 emulations:
- FOUND: login/search inputs at 13.3px (< 16px) -> iOS Safari
auto-zooms the page on focus. Fixed: 16px in style.css AND
login.html (separate page with own CSS).
- FOUND: no touch-action anywhere -> double-tap-zoom tap delay on
buttons. Fixed: touch-action: manipulation on interactive elements
in both stylesheets.
- FOUND: .pl-spin missing from prefers-reduced-motion. Added.
- VERIFIED CLEAN: no horizontal overflow at 320/390/393px, controls
row fits, chip+gauge in viewport, episode grid 66x31 ok,
Tap-to-play gesture flow works on BOTH hls.js and native paths
(simulated iOS autoplay block), toast fits, zero JS errors,
desktop playback regression OK, 18/18 API tests.
assets v=7; login.html is no-store so updates without a bump.
Root cause of 'eternal spinner': a browser without working hls.js
(no MSE, or hls.min.js blocked) threw 'HLS not supported' which the
old showStreamError hid UNDER the spinner overlay, and there was no
fallback — so the player sat on Loading… forever with no /stream
request ever leaving the browser (matched the prod log exactly).
- no-hls.js + canPlayType(mpegurl) -> v.src = proxied m3u8, native
<video> plays it (iOS < 17 path). Verified: readyState 4, playing,
no hls.js at all.
- no-hls.js + no native HLS -> VISIBLE 'Stream error: ...'
overlay with Retry (was: hidden under the spinner)
- every play() catch routes through the visible overlay now
Desktop hls.js regression: still plays. assets v=6.
- Loading/Buffering overlays now show a rotating ring, not just text
- thin gauge under the video: how much is buffered ahead (0-30s scale),
fills while loading, drains as it plays — you can see a stall building
- corner chip: live CDN KB/s from /api/cdn, green dot OK / amber degraded,
refreshed on every stall — explains WHY it's buffering
Verified in-browser (CDN-independent): chip reflects live state (0 KB/s
degraded), gauge fills from video.buffered, stall overlay + ring,
playing clears. 18/18 API tests. assets v=5.
64KB Range fetch from a fixed episode (JJK S2 E25) on a daemon thread;
logs '[probe] CDN OK/DEGRADED (N KB/s)' on state change so server.log
shows exactly when a degraded window ends. 18/18 tests, verified live.
Lane floor dropped 256KB -> 32KB so typical 0.35-2.2MB segments get the
full 16 lanes. Live check: 16 lanes used, 719KB in 0.55s, sha256
identical. Same fallback guarantees as before.
The slow-segment logs show per-connection CDN throttling (15-40 KB/s
dribbles). yt-dlp's standard fix is -N 16 parallel fragment lanes; this
is the 4-lane version for the proxy: HEAD for content-length, then 4
concurrent Range GETs reassembled byte-exact (verified sha256-identical
to a direct CDN fetch). Small files (<512KB) still use a single GET.
ANY failure (no content-length, 416, lane error, timeout) falls back to
the existing single-stream path, so this is never worse than before.
Caveat (measured live): when the CDN caps SHARED egress rather than
per-connection, lanes just split the same pie — in that window both
1-lane and 4-lane time out. A different source is the only real fix
for those windows.
18/18 tests (new test pins lane stitch + fallback; also fixed a
pre-existing _get stub leak in the Jikan-shape test).
Dribbling CDN segments (logged at 17.8s/59.7s) made the player stare
at 'Buffering…' for half a minute per attempt. Cap total load at 10s
so a retry kicks in sooner (timeoutRetry still 6x, backoff 1-20s);
fast segments (0.1-0.2s) are unaffected.
The name was only in the grid tooltip (hover-only, invisible on touch).
Add a persistent now-playing line between the player and controls:
'E1 — Ryomen Sukuna'. setNowEp() runs on every play() and refreshes
when the async Jikan name lands late. Bumped asset version to v=3.
index.html is no-store (always fresh) but app.js/style.css are cached
max-age=300 in the browser — and possibly in the HTTPS proxy — so users
kept seeing the pre-fix UI (episode names in buttons) long after the
removal shipped. A versioned URL from the always-fresh index.html
bypasses both caches. Bump ?v= on every app.js/style.css edit.
The visible names made the grid uneven (long titles wrapped to 2-3
lines). Buttons now show only the E-number; the full name lives in
the title attribute (hover tooltip: 'E1 — Ryomen Sukuna'). Dropped
the now-unused .ep-name CSS.
anidb's episodes API has no names (id/number/filler only), but the
Jikan call we already make for intro timings carries them (title +
title_japanese). _parse_intros now keeps one entry per episode with
title and optional start/length (entries are never null anymore).
Client: attachEpNames() reuses the introCache promise, stamps
epsList[i].name, re-renders; buttons show the name (3-line clamp) +
full tooltip. Jikan down => no names, no error (same graceful
degradation as the skip-intro button).
Verified headless: Jujutsu Kaisen S1 24/24 buttons named
('E1 | Ryomen Sukuna' ...); S2 (Jikan 504 at the time) rendered
gracefully without names. 17/17 API tests.