Commit Graph
101 Commits
Author SHA1 Message Date
jozamudi 0f6bd0a52a docs: sync README + SPEC with the shipped reality
Both docs still described the pre-provider-layer single-source app:

- README: anidb-only framing, missing stats page, 'upstream.py is the
  ONLY Cloudflare-facing code', and a self-check command that does not
  work (plain script execution breaks the providers' relative imports;
  the asserts are anidb-specific under the hianime-first default) —
  now documents ANI_SOURCE=anidb + the -m form. Dropped the stale
  'episode titles are not available' note (Jikan titles shipped).
- SPEC: 'no database' -> SQLite, architecture -> 3 providers, full
  endpoint list (intros/searches/events/stats/cdn, DELETE history,
  ?all=1, {sub}), auth hardening (per-IP budget, X-Aniweb on /login),
  tests/run.py -> pytest + ANIWEB_LIVE_TESTS gating, out-of-scope list
  (countdown/intro-skip/titles shipped), risks updated for the
  fallback layer, milestone 8 pointer.
2026-09-16 21:14:26 +00:00
jozamudi 4aca78cab8 docs(db): legacy JSON files are deletable once tables are populated: the on-disk copies of users/history/searches were verified superseded by SQLite and removed; the docstring claimed they were kept as a snapshot 2026-09-16 21:14:26 +00:00
jozamudi cbfb2f96c8 pin exact dependency versions: curl_cffi impersonation churn must never update silently 2026-09-16 02:41:25 +00:00
jozamudi d02cb017d3 gate live-upstream browser e2e behind ANIWEB_LIVE_TESTS=1: provider rotation/takedowns were turning the suite red for non-regressions; default suite is hermetic (33 tests) again 2026-09-16 02:41:25 +00:00
jozamudi 882263d276 login POST now requires the X-Aniweb header: cross-site forced-login (attacker-form session swap) dies at the 403; login.html sends the header like the SPA 2026-09-16 02:41:25 +00:00
jozamudi 3e5c7062ab login: per-source-IP failure budget (auth.py) — username rotation no longer dodges the lockout; sliding window, XFF trusted only behind the proxy (ANIWEB_TRUST_XFF); lockout logic now unit-testable (tests/test_auth.py) 2026-09-16 02:31:23 +00:00
jozamudi c5c4dff851 Pin dependencies (full env freeze): curl_cffi/curl-impersonate churn breaks impersonation silently 2026-09-16 02:06:56 +00:00
jozamudi 7f531fc309 CSRF header check now covers /login (exemption removed); login.html sends X-Aniweb 2026-09-16 02:02:09 +00:00
jozamudi b70ef403a9 Lockout -> server/auth.py + per-IP failure budget (XFF trusted only behind the proxy); unit tests 2026-09-16 01:31:40 +00:00
jozamudi 826ee9165d run.sh: PID-file restart; pkill fallback scoped to :8321 so test servers on :8399 are never hit 2026-09-16 00:56:48 +00:00
jozamudi 673aca827f login: sync def so the 0.5s brute-force sleep runs on the threadpool, not the event loop (+latency regression test) 2026-09-16 00:49:22 +00:00
jozamudi 9a4b8fb299 Docs: audit fix batch plan (sync login, scoped restart, per-IP budget, login CSRF, pinned deps) 2026-09-16 00:43:02 +00:00
jozamudi d90b1af8d6 Fix episode position logging/resume: NaN savePos, clobber-on-boot, unvalidated history writes
- app.js: pause/pagehide listeners passed the Event into savePos(floor),
  making pos NaN -> serialized as null -> every pause/unload clobbered the
  saved position. Wrap in arrows; pagehide now posts keepalive so the final
  save survives page unload
- app.js: play() re-fetches history on a miss (boot fetch swallows errors)
  and only bumps an existing row instead of posting pos:0 at start-of-play
- app.py: POST /api/history requires slug_id (was stored as "None"),
  validates/clamps pos; upsert keeps the old payload when the incoming
  pos is null so stale clients can't corrupt a row
- tests: +3 API tests (slug required, pos clamping, null-pos keeps saved),
  +1 end-to-end browser test (resume ~400s with a failed boot fetch);
  lockout test now uses a throwaway username so it can't lock out users
  the browser tests log in with; hardened the flaky autoplay test
2026-09-14 00:54:31 +00:00
jozamudi 7444e29592 Keep hianime alive across server rotation: try every listed server
hianime's HD-1 slot rotated to a megaplay chain whose CDN (norami.top)
is Cloudflare-blocked for us, which killed stream resolution (CDN probe
sat at 0 KB/s). The ZokoAnime server still serves the working
zokoanime chain. _master_m3u8 now walks every listed server of the
wanted type; _embed_payload handles both chains (window.__P blob and
megaplay data-id/getSourcesNew with re-roll). stream_meta returns {}
when the host is ours but no referer is needed, so the /stream
allowlist still holds.
2026-09-08 22:16:38 +00:00
jozamudi 65da3e848f Prefer the English caption track (label-based, not first-track)
hianime's subtitle 'lang' field is useless (everything says 'en'); the
real language is the label, and it is not always first — Chainsaw Man
E1 leads with Arabic. Pick label=='English', fall back to first track.
2026-09-07 03:01:38 +00:00
jozamudi 5b8170ece0 Subtitles: wire hianime's external .vtt into the player
- hianime.py: capture the first .vtt from the deobfuscated embed JSON
  (SUBS), expose subtitles(ep_id)
- upstream.py: subtitles() dispatcher (None for anidb, which bakes subs in)
- app.py: /api/episode/{id}/stream also returns a 'sub' stream token
- app.js: add a native <track> after hls.attachMedia (hls.js _cleanTracks
  disables tracks present at attach time — that silently killed earlier
  attempts) and set mode=showing so Chrome fetches the cues
2026-09-07 02:46:28 +00:00
jozamudi 834ca80a8c Provider layer + hianime source (primary)
- providers/{anidb,anikoto,hianime}.py: per-source modules behind the
  ANI_SOURCE fallback dispatch (upstream.py _call/_providers)
- hianime.py: pystardust/ani-cli#1897 flow — search/episode-list/
  servers API, HD-1 hash -> base64 embed url, window.__P blob
  (base64 + XOR 'otaku-embed-v1') -> master m3u8; registers CDN hosts
  and the required Referer via stream_meta()
- upstream.py: get_stream/fetch_parallel accept extra headers;
  default source order hianime,anidb,anikoto (anidb.app is 503)
- app.py: /stream allowlist accepts provider-registered hosts and
  sends their Referer; status probe follows the primary provider
  (hianime variant URIs are relative to the variant path)
- app.js: error-time position save floors at furthest point reached
  (hls.js resets currentTime to 0 before playerFail on fatal errors)
- tests: default-order + hianime import checks; live browser suite green
2026-09-07 01:38:53 +00:00
jozamudi ff8311c1a8 Status pill + git-SHA asset versioning
- _origin_probe(): 3-min check of anidb.app pages/API; OK/DOWN + reason
  in GET /api/cdn and server.log ([probe] ORIGIN ...)
- header pill: upstream-site dot (red = down) + CDN dot + label;
  per-dot hover tooltips, tap -> toast legend (mobile has no hover)
- ?v={{VERSION}} injected from 'git describe --always --dirty' at
  startup; JSV reads it from its own script URL - replaces hand-bumped
  numbers (JSV/?v drift) and gives play-probes the running commit
2026-09-03 16:33:51 +00:00
jozamudi 3f715434f0 PWA + test: manifest, icon, live-search test (were left uncommitted) 2026-09-03 16:33:51 +00:00
jozamudi 67274aed7d Docs: last two stale storage refs in SPEC (JSON -> SQLite) 2026-09-01 21:25:30 +00:00
jozamudi 14bdb04ef6 Docs: sync with reality
README: storage is SQLite (aniweb.db), not JSON files; CDN serves a
single quality (no ABR) — replaced the wrong 1080/720/360 claim;
document the 16-lane parallel fetch, intro-skip, episode names,
buffering UI, /api/cdn + background probe, the ?v= cache-busting rule,
and the client self-report diagnostics.
SPEC: same single-rendition correction (2 places).
PLAN: marked complete (all items shipped; deferred list was stale).
2026-09-01 21:25:13 +00:00
jozamudi 0315356f89 iOS root cause: start playback on BUFFER_APPENDED, not canplay
The live timeline caught it: iPhone buffered 513s, readyState stuck at
1, canplay NEVER fired -> play() never called -> eternal Loading.
Now: first BUFFER_APPENDED (hls.js's own 'data is in the pipe' signal)
triggers play, canplay still works, plus a 3s safety retry if still
paused with a non-empty buffer. play() calls are guarded + idempotent.
Desktop + mobile emu regression: playing. assets v=14.
2026-08-31 21:01:26 +00:00
jozamudi daac8d5256 JSV constant: 12 -> 13 (was left behind; stale-cache detection depends on it) 2026-08-31 20:56:08 +00:00
jozamudi aaaf8e9308 iPhone: full client timeline + self-diagnosing watchdog
Every step now beacons with millisecond offsets:
branch-decision -> new-hls-ok -> loadsource-called -> attach-ok ->
manifest-loaded -> level-loaded -> frag-loaded(1..2) -> buffer-appended
-> do-play -> play-resolved/play-rejected(name) + EVERY hls.js error
(fatal and silent retries). Plus a watchdog: if not playing within 15s,
it snapshots {readyState, networkState, paused, buffered, hls.state,
overlay text} every 15s (x6) — so a silent death anywhere produces a
state dump instead of nothing.

Verified on desktop: healthy timeline lands end-to-end, playback OK,
18/18 tests. assets v=13.
2026-08-31 20:53:18 +00:00
jozamudi aba266ee4b iPhone: step probes + full hls.js error stream to server
The play-probe now lands (iPhone: iOS 18.7 Safari, hls.js path, MSE ok),
but the /stream XHR never reaches the server on the failing attempts —
impossible under the known code path. Instrument each step
(new-hls-ok / loadsource-called / attach-ok) and log EVERY hls.js error
(fatal+non-fatal, with retry counter) so the client timeline is visible
server-side. Also fixed JSV constant drift (was stuck at 10).
events endpoint: accept hls-err, forward step/fatal/details/buffer/retry/http.
2026-08-31 20:48:02 +00:00
jozamudi 3df074a5fe hls.js: 10s -> 30s segment load cap (iPhone FragLoadTimeout)
The iPhone error 'Playback failed: FragLoadTimeout' + 74 all-200
segment requests = the phone's downlink can't deliver a ~700KB
segment within the 10s cap; hls.js measured the load client-side
while the server finished instantly. Raise maxLoadTimeMs to 30s
(first-byte 20s) so slow-but-alive phone links complete; retries
still bound the truly-dead case. assets v=11.
2026-08-31 20:32:40 +00:00
jozamudi 5268e77d00 events: accept client-fail + play-probe types (was 422)
The diagnostic beacons were rejected server-side (only 'error' was
whitelisted) — which is why the iPhone's fingerprint never arrived.
Now: error / client-fail / play-probe accepted, payload fields
forwarded; anything else still 422.
2026-08-31 20:22:53 +00:00
jozamudi 66a6ed5d93 play-probe: include JS version (detect stale-cache phones) 2026-08-31 20:12:50 +00:00
jozamudi c7f5ad4c7a play-probe: report branch + browser capabilities on every play attempt
iPhone stays on 'Loading…' with zero /stream requests and no error
event — impossible under any known code path, so instrument the
branch decision itself: which branch (hlsjs/native/none-throw),
hls.js presence, MSE support, native-HLS capability, full UA.
2026-08-31 20:05:34 +00:00
jozamudi be47ced521 Report client fingerprint on playback failure
showStreamError + playerFail now POST the failing browser's UA,
hls.js presence, MSE support and native-HLS capability to the
events table — a broken mobile browser becomes diagnosable from
the server side instead of by guessing.
2026-08-31 19:57:57 +00:00
jozamudi 8f6d4dcf77 Mobile audit fixes: iOS input auto-zoom + tap delay
Audited on iPhone SE (320px), iPhone 13, Pixel 5 emulations:
- FOUND: login/search inputs at 13.3px (< 16px) -> iOS Safari
  auto-zooms the page on focus. Fixed: 16px in style.css AND
  login.html (separate page with own CSS).
- FOUND: no touch-action anywhere -> double-tap-zoom tap delay on
  buttons. Fixed: touch-action: manipulation on interactive elements
  in both stylesheets.
- FOUND: .pl-spin missing from prefers-reduced-motion. Added.
- VERIFIED CLEAN: no horizontal overflow at 320/390/393px, controls
  row fits, chip+gauge in viewport, episode grid 66x31 ok,
  Tap-to-play gesture flow works on BOTH hls.js and native paths
  (simulated iOS autoplay block), toast fits, zero JS errors,
  desktop playback regression OK, 18/18 API tests.
assets v=7; login.html is no-store so updates without a bump.
2026-08-31 19:40:07 +00:00
jozamudi 9b90be3a10 Player: native-HLS fallback + visible stream errors
Root cause of 'eternal spinner': a browser without working hls.js
(no MSE, or hls.min.js blocked) threw 'HLS not supported' which the
old showStreamError hid UNDER the spinner overlay, and there was no
fallback — so the player sat on Loading… forever with no /stream
request ever leaving the browser (matched the prod log exactly).

- no-hls.js + canPlayType(mpegurl)  -> v.src = proxied m3u8, native
  <video> plays it (iOS < 17 path). Verified: readyState 4, playing,
  no hls.js at all.
- no-hls.js + no native HLS        -> VISIBLE 'Stream error: ...'
  overlay with Retry (was: hidden under the spinner)
- every play() catch routes through the visible overlay now

Desktop hls.js regression: still plays. assets v=6.
2026-08-31 19:26:53 +00:00
jozamudi 733fa673c2 Player: buffering visuals — spinner ring, buffer-ahead gauge, CDN chip
- Loading/Buffering overlays now show a rotating ring, not just text
- thin gauge under the video: how much is buffered ahead (0-30s scale),
  fills while loading, drains as it plays — you can see a stall building
- corner chip: live CDN KB/s from /api/cdn, green dot OK / amber degraded,
  refreshed on every stall — explains WHY it's buffering

Verified in-browser (CDN-independent): chip reflects live state (0 KB/s
degraded), gauge fills from video.buffered, stall overlay + ring,
playing clears. 18/18 API tests. assets v=5.
2026-08-31 15:37:06 +00:00
jozamudi a61e7dd0e7 GET /api/cdn: probe status endpoint (public, read-only)
Latest state + kbps + ~1h history (20 samples). curl it to check the
CDN without digging through server.log.
2026-08-31 15:23:36 +00:00
jozamudi eea538ab17 Background CDN probe: log throughput + state flips every 3 min
64KB Range fetch from a fixed episode (JJK S2 E25) on a daemon thread;
logs '[probe] CDN OK/DEGRADED (N KB/s)' on state change so server.log
shows exactly when a degraded window ends. 18/18 tests, verified live.
2026-08-31 15:17:20 +00:00
jozamudi 4c5dbab4b0 Proxy: 16 parallel lanes (was 4), like yt-dlp -N 16
Lane floor dropped 256KB -> 32KB so typical 0.35-2.2MB segments get the
full 16 lanes. Live check: 16 lanes used, 719KB in 0.55s, sha256
identical. Same fallback guarantees as before.
2026-08-31 15:00:21 +00:00
jozamudi ee2a888aca Proxy: fetch segments across 4 parallel byte-range lanes
The slow-segment logs show per-connection CDN throttling (15-40 KB/s
dribbles). yt-dlp's standard fix is -N 16 parallel fragment lanes; this
is the 4-lane version for the proxy: HEAD for content-length, then 4
concurrent Range GETs reassembled byte-exact (verified sha256-identical
to a direct CDN fetch). Small files (<512KB) still use a single GET.

ANY failure (no content-length, 416, lane error, timeout) falls back to
the existing single-stream path, so this is never worse than before.

Caveat (measured live): when the CDN caps SHARED egress rather than
per-connection, lanes just split the same pie — in that window both
1-lane and 4-lane time out. A different source is the only real fix
for those windows.

18/18 tests (new test pins lane stitch + fallback; also fixed a
pre-existing _get stub leak in the Jikan-shape test).
2026-08-31 14:51:55 +00:00
jozamudi 2576546b43 hls.js: drop segment load cap 30s -> 10s
Dribbling CDN segments (logged at 17.8s/59.7s) made the player stare
at 'Buffering…' for half a minute per attempt. Cap total load at 10s
so a retry kicks in sooner (timeoutRetry still 6x, backoff 1-20s);
fast segments (0.1-0.2s) are unaffected.
2026-08-31 14:10:11 +00:00
jozamudi 07554e4aa8 Playback page: show 'E{n} — episode title' line under the video
The name was only in the grid tooltip (hover-only, invisible on touch).
Add a persistent now-playing line between the player and controls:
'E1 — Ryomen Sukuna'. setNowEp() runs on every play() and refreshes
when the async Jikan name lands late. Bumped asset version to v=3.
2026-08-31 02:05:00 +00:00
jozamudi 8840a883c0 Cache-bust app.js/style.css from index.html (?v=2)
index.html is no-store (always fresh) but app.js/style.css are cached
max-age=300 in the browser — and possibly in the HTTPS proxy — so users
kept seeing the pre-fix UI (episode names in buttons) long after the
removal shipped. A versioned URL from the always-fresh index.html
bypasses both caches. Bump ?v= on every app.js/style.css edit.
2026-08-31 01:58:55 +00:00
jozamudi aeab72162e Episode grid: move names out of the button into the tooltip
The visible names made the grid uneven (long titles wrapped to 2-3
lines). Buttons now show only the E-number; the full name lives in
the title attribute (hover tooltip: 'E1 — Ryomen Sukuna'). Dropped
the now-unused .ep-name CSS.
2026-08-31 01:55:10 +00:00
jozamudi 343628a2e3 Episode names: render MAL titles on the episode grid
anidb's episodes API has no names (id/number/filler only), but the
Jikan call we already make for intro timings carries them (title +
title_japanese). _parse_intros now keeps one entry per episode with
title and optional start/length (entries are never null anymore).

Client: attachEpNames() reuses the introCache promise, stamps
epsList[i].name, re-renders; buttons show the name (3-line clamp) +
full tooltip. Jikan down => no names, no error (same graceful
degradation as the skip-intro button).

Verified headless: Jujutsu Kaisen S1 24/24 buttons named
('E1 | Ryomen Sukuna' ...); S2 (Jikan 504 at the time) rendered
gracefully without names. 17/17 API tests.
2026-08-31 01:52:38 +00:00
jozamudi d60524815f hls.js: put retry budget where 1.5.x actually reads it
maxNumRetry was set at the top of the load policy, which hls.js 1.5.x
ignores — it reads the budget from the errorRetry/timeoutRetry
sub-objects. Net effect before: a fragment-load *timeout* (a CDN that
starts sending then stalls) got only the default 1 retry before fatal
fragLoadTimeOut.

Now (verified resolved in-browser):
  maxTimeToFirstByteMs 15s   first byte
  maxLoadTimeMs        30s   total load (finite -> stalls time out)
  timeoutRetry.maxNumRetry 6  was 1
  errorRetry.maxNumRetry   8  our proxy's 502 path
2026-08-31 01:22:22 +00:00
jozamudi 83a2953a1c Proxy: log slow segment transfers (TTFB>3s or total>8s)
Distinguishes CDN-side stalls (server sees slow TTFB) from client-path
stalls (server fast, user still times out) when fragLoadTimeOut recurs.
2026-08-31 01:16:38 +00:00
jozamudi 19bc2afb32 Proxy: stream HLS segments through instead of buffering
fragLoadTimeOut root cause: /stream buffered the whole segment
(r.content) before sending, so the browser's time-to-first-byte = the
CDN's entire upload time. On slow CDN moments that trips hls.js's
first-byte timer even though the segment would have completed.

- upstream.get_stream(): opens the upstream response without reading
  the body (stream=True), same retry/timeout rules as _get
- segments now flow to the browser as the CDN emits them (256KB chunks);
  the 12s cap becomes a total-transfer cap; cache is populated on
  completion only (a truncated body never poisons the LRU)
- playlists keep the buffered path (body needed for URI rewriting)
- cache-hit fast path restored for both (stream() checks the LRU first)

Verified: segment byte-identical to direct CDN (sha256), sequential
keep-alive 3/3 OK, 5 concurrent fetches 200+identical, cache hit
0.148s miss -> 0.001s hit, 17/17 API tests green.

Skipped: raising hls.js retry counts — the first-byte race was the
binding constraint, not the retry budget.
2026-08-31 01:05:00 +00:00
jozamudi 27de918cb0 Intro skip: parse Jikan v4's actual response shape
Jikan /anime/{id}/episodes returns the episode list DIRECTLY under
'data' (flat array), not {'episodes': [...]}. The old code called
.get() on that list -> AttributeError, swallowed by the endpoint's
except -> [] -> the skip button could never appear, even with Jikan
up. Accept both shapes now.

Verified end-to-end with a mocked /api/intros response: the button is
wired into the player, visible exactly while currentTime is inside the
intro window (111-188s test), hidden outside it.

The live button still awaits Jikan/MAL recovery (504ing since this
feature landed); failures are not cached, so it activates on the first
successful fetch.

Skipped: MAL-direct fallback — official API needs a client key
(403 without), and the keyless HTML page carries no intro data.
2026-08-31 00:24:37 +00:00
jozamudi eb5082bd3b Player: defer play() to canplay; friendly tap-to-play fallback
Root cause of the spurious 'Browser blocked playback' on initial play:
play() was called right after hls.js attachMedia, before any data was
buffered. Chrome rejects such early play() calls with NotAllowedError —
indistinguishable from a real autoplay block — so the scary
'allow autoplay in site settings' overlay appeared on every start.

- wait for first data (canplay; hls.js's recommended pattern), then play
- a NotAllowedError at that point is a genuine policy block (common on
  phones): show a simple 'Tap to play' + Play button
- escalate to the 'allow autoplay' settings hint only if the tap is
  itself rejected
- dead-stream case is unaffected: hls.js fatal error still shows its
  own 'Playback failed + Retry' overlay
- also aligns with test_autoplay_blocked's expected 'Tap to play' text
2026-08-30 21:20:39 +00:00
jozamudi 0613cf7e27 Intro skip: MAL timings via keyless Jikan + player button
- upstream: _intros(mal_id) -> per-episode {start,length} (seconds),
  30d TTL cache; Jikan is down or show uncovered -> [] (no button)
- app: GET /api/intros/{mal_id}, never errors into the player
- player: 'skip intro' pill appears while currentTime is inside the
  intro window (+8s grace); click seeks past; reappears if rewound.
  Ep-1 intros are often missing in MAL data, so falls back to the
  show's first known timing (usually identical across eps)
- test: _parse_intros unit test (Jikan itself is 504ing right now,
  live path verified by hand: endpoint returns [] cleanly)
2026-08-30 21:01:24 +00:00
jozamudi c2461f8fba UI/UX polish: a11y, player controls, undo, stats ranges
- toasts: aria-live region + action button (used for history delete Undo)
- history cards: keyboard-reachable title link; delete = remove + Undo
  (re-POSTs the entry; no full list re-render)
- fail(): home/retry affordances instead of a dead-end error line
- per-view document.title + move focus to the new view on render
- player controls: episode jump (E#), auto-next toggle (persisted),
  picture-in-picture (when supported)
- auto-next off: 'Next: En' toast with Play instead of the countdown
- no-results search + empty home: recent-search chips (shared helper)
- stats: 30d/90d/1y period chips (api already supported days=N)
- search input: autocapitalize/spellcheck off; reduced-motion disables
  shimmer/toast animation; username in the menu on narrow screens
2026-08-30 20:53:55 +00:00
jozamudi 8f519b0251 hls.js: outlast CDN segment stalls (TTFT 5s->15s, 8 retries)
The upstream CDN intermittently serves 0 bytes on segments for 10s+
(fragLoadTimeOut errors 17:58-18:14 and 19:16-19:18 today). hls.js's
default 5s time-to-first-byte abort dropped the XHR before the proxy's
12s upstream attempt + 300ms retry could answer with its 502, so the
proxy-side retry never got a chance and stalls went straight to fatal.
fragLoadPolicy: maxTimeToFirstByteMs 15000 (> proxy's 12s timeout),
maxNumRetry 8 — slow-but-alive segments now finish, and stall tolerance
rises to several minutes.
2026-08-30 19:25:49 +00:00