Files
battle-royal-tetris/public/js/ui.js
T
jozamudi e7917a338e Refactor to single global lobby
Changes:
- Removed room-based architecture, now using single global lobby
- Players only need to enter their name to join
- Game starts when all players in lobby are ready (min 2, max 8)
- Simplified UI - no room name field, shows "Global Lobby" header
- Updated all server events to use io.emit instead of io.to(roomName)

Files modified:
- server/index.js: Replaced rooms Map with single lobby object
- public/index.html: Removed room name input, updated button text
- public/js/network.js: Renamed joinRoom/leaveRoom to joinLobby/leaveLobby
- public/js/ui.js: Simplified join flow, removed room name validation
- public/js/app.js: Updated game header to show "GLOBAL LOBBY"
- PLAN.md: Marked all phases as complete
2026-03-20 07:09:51 -07:00

132 lines
3.8 KiB
JavaScript

// UI Module - Handle screens and user interactions
class UIManager {
constructor() {
this.screens = {
room: document.getElementById('room-screen'),
lobby: document.getElementById('lobby-screen'),
game: document.getElementById('game-screen'),
gameover: document.getElementById('gameover-screen')
};
this.inputs = {
playerName: document.getElementById('player-name')
};
this.buttons = {
join: document.getElementById('join-btn'),
ready: document.getElementById('ready-btn'),
leave: document.getElementById('leave-btn'),
backToLobby: document.getElementById('back-to-lobby')
};
this.displays = {
gameRoomName: document.getElementById('game-room-name'),
playerList: document.getElementById('player-list'),
battleGrid: document.getElementById('battle-grid'),
gameStatus: document.getElementById('game-status'),
winnerDisplay: document.getElementById('winner-display'),
finalScores: document.getElementById('final-scores')
};
this.bindEvents();
}
bindEvents() {
this.buttons.join.addEventListener('click', () => this.handleJoin());
this.buttons.ready.addEventListener('click', () => this.handleReady());
this.buttons.leave.addEventListener('click', () => this.handleLeave());
this.buttons.backToLobby.addEventListener('click', () => this.handleBackToLobby());
// Allow Enter key to submit forms
this.inputs.playerName.addEventListener('keypress', (e) => {
if (e.key === 'Enter') this.handleJoin();
});
}
showScreen(screenName) {
Object.values(this.screens).forEach(screen => screen.classList.remove('active'));
this.screens[screenName].classList.add('active');
}
handleJoin() {
const playerName = this.inputs.playerName.value.trim();
if (!playerName) {
this.showMessage('Please enter your name');
return;
}
// Set listener for player joined event
network.setListener('player-joined', () => {
this.showScreen('lobby');
});
network.joinLobby(playerName);
}
handleReady() {
network.ready();
this.buttons.ready.textContent = 'READY!';
this.buttons.ready.disabled = true;
}
handleLeave() {
network.leaveLobby();
this.showScreen('room');
}
handleBackToLobby() {
this.showScreen('room');
}
updatePlayerList(players) {
this.displays.playerList.innerHTML = '';
Object.values(players).forEach(player => {
const item = document.createElement('div');
item.className = 'player-item';
const statusClass = player.ready ? 'ready' : '';
item.innerHTML = `
<span class="name">${this.escapeHtml(player.name)}</span>
<span class="status ${statusClass}">${player.ready ? 'READY' : 'WAITING'}</span>
`;
this.displays.playerList.appendChild(item);
});
}
showMessage(message) {
this.displays.gameStatus.textContent = message;
setTimeout(() => {
this.displays.gameStatus.textContent = '';
}, 3000);
}
escapeHtml(text) {
const div = document.createElement('div');
div.textContent = text;
return div.innerHTML;
}
showGameOver(winner, scores) {
this.displays.winnerDisplay.textContent = winner
? `Winner: ${winner}!`
: 'Game Over!';
this.displays.winnerDisplay.style.color = winner ? '#0f0' : '#fff';
this.displays.finalScores.innerHTML = '';
Object.entries(scores).forEach(([name, score], index) => {
const item = document.createElement('div');
item.className = 'score-item' + (index === 0 ? ' winner' : '');
item.innerHTML = `
<span>${this.escapeHtml(name)}</span>
<span>${score}</span>
`;
this.displays.finalScores.appendChild(item);
});
this.showScreen('gameover');
}
}
window.ui = new UIManager();