- Server: Late joiners are added as spectators instead of players
- Server: Send forced-spectator event only to joining spectator (not broadcast)
- Server: Track spectators separately and move them to players after game ends
- Client: Handle forced-spectator event to show all player boards
- Client: Spectators see all boards equally without main/spectator highlighting
- Client: Mobile view shows scrollable vertical list of all boards for spectators
- Fix: All cleared lines are sent as garbage to each opponent (not randomized)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added holdPiece and canHold state to TetrisGame class
- Implemented hold() method to swap current piece with held piece
- Added player-hold socket event on server
- Added HOLD preview canvas showing held piece (grayed when unavailable)
- Added C key keyboard shortcut and touch button for hold
- Fixed canHold reset on piece spawn for proper swap functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Changes:
- Removed room-based architecture, now using single global lobby
- Players only need to enter their name to join
- Game starts when all players in lobby are ready (min 2, max 8)
- Simplified UI - no room name field, shows "Global Lobby" header
- Updated all server events to use io.emit instead of io.to(roomName)
Files modified:
- server/index.js: Replaced rooms Map with single lobby object
- public/index.html: Removed room name input, updated button text
- public/js/network.js: Renamed joinRoom/leaveRoom to joinLobby/leaveLobby
- public/js/ui.js: Simplified join flow, removed room name validation
- public/js/app.js: Updated game header to show "GLOBAL LOBBY"
- PLAN.md: Marked all phases as complete
Features:
- 2-8 player multiplayer via Socket.io WebSocket
- Real-time board synchronization - all players see all boards
- Battle royale mechanic: clearing rows sends garbage to opponents
- Classic Tetris gameplay with all 7 tetrominoes
- Retro visual styling with CRT scanlines and pixel font
- Automatic level progression and speed increase
- Player elimination and winner announcement
Files:
- server/index.js: Node.js + Socket.io game server
- public/js/: Frontend game logic, rendering, network, and UI
- public/css/style.css: Retro Tetris styling
- README.md: Setup and usage instructions
- PLAN.md: Implementation plan with all phases completed