- Server: Late joiners are added as spectators instead of players
- Server: Send forced-spectator event only to joining spectator (not broadcast)
- Server: Track spectators separately and move them to players after game ends
- Client: Handle forced-spectator event to show all player boards
- Client: Spectators see all boards equally without main/spectator highlighting
- Client: Mobile view shows scrollable vertical list of all boards for spectators
- Fix: All cleared lines are sent as garbage to each opponent (not randomized)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Added holdPiece and canHold state to TetrisGame class
- Implemented hold() method to swap current piece with held piece
- Added player-hold socket event on server
- Added HOLD preview canvas showing held piece (grayed when unavailable)
- Added C key keyboard shortcut and touch button for hold
- Fixed canHold reset on piece spawn for proper swap functionality
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Main player board is large and centered with cyan glow
- Opponent boards are smaller (50% scale) and positioned around edges
- Layout adapts for 1, 2, or 3+ players
- Spectator boards have reduced opacity to reduce distraction
- Make gameover-screen a fixed overlay with semi-transparent background
- Removed 'screen' class from gameover-screen element
- Game scene remains visible behind game over overlay
Features:
- 2-8 player multiplayer via Socket.io WebSocket
- Real-time board synchronization - all players see all boards
- Battle royale mechanic: clearing rows sends garbage to opponents
- Classic Tetris gameplay with all 7 tetrominoes
- Retro visual styling with CRT scanlines and pixel font
- Automatic level progression and speed increase
- Player elimination and winner announcement
Files:
- server/index.js: Node.js + Socket.io game server
- public/js/: Frontend game logic, rendering, network, and UI
- public/css/style.css: Retro Tetris styling
- README.md: Setup and usage instructions
- PLAN.md: Implementation plan with all phases completed