Refactor to single global lobby

Changes:
- Removed room-based architecture, now using single global lobby
- Players only need to enter their name to join
- Game starts when all players in lobby are ready (min 2, max 8)
- Simplified UI - no room name field, shows "Global Lobby" header
- Updated all server events to use io.emit instead of io.to(roomName)

Files modified:
- server/index.js: Replaced rooms Map with single lobby object
- public/index.html: Removed room name input, updated button text
- public/js/network.js: Renamed joinRoom/leaveRoom to joinLobby/leaveLobby
- public/js/ui.js: Simplified join flow, removed room name validation
- public/js/app.js: Updated game header to show "GLOBAL LOBBY"
- PLAN.md: Marked all phases as complete
This commit is contained in:
2026-03-20 07:09:51 -07:00
parent 5da6033704
commit e7917a338e
6 changed files with 172 additions and 274 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ function setupNetworkListeners() {
// Game started
network.setListener('game-started', (players, states) => {
ui.showScreen('game');
ui.displays.gameRoomName.textContent = network.currentRoom;
ui.displays.gameRoomName.textContent = 'GLOBAL LOBBY';
// Clear old boards
renderer.clearAll();
+3 -12
View File
@@ -3,7 +3,6 @@
class NetworkManager {
constructor() {
this.socket = null;
this.currentRoom = null;
this.currentPlayerId = null;
this.players = {};
this.gameState = {};
@@ -26,7 +25,6 @@ class NetworkManager {
this.socket.on('disconnect', () => {
console.log('Disconnected from server');
this.currentRoom = null;
});
this.socket.on('player-joined', ({ player, players }) => {
@@ -66,20 +64,13 @@ class NetworkManager {
});
}
joinRoom(roomName, playerName) {
joinLobby(playerName) {
if (!this.socket) return;
this.currentRoom = roomName;
this.socket.emit('join-room', { roomName, playerName });
this.socket.emit('join-lobby', { playerName });
}
leaveRoom() {
leaveLobby() {
if (!this.socket) return;
if (this.currentRoom) {
this.socket.leave(this.currentRoom);
}
this.currentRoom = null;
}
ready() {
+5 -12
View File
@@ -10,7 +10,6 @@ class UIManager {
};
this.inputs = {
roomName: document.getElementById('room-name'),
playerName: document.getElementById('player-name')
};
@@ -22,7 +21,6 @@ class UIManager {
};
this.displays = {
lobbyRoomName: document.getElementById('lobby-room-name'),
gameRoomName: document.getElementById('game-room-name'),
playerList: document.getElementById('player-list'),
battleGrid: document.getElementById('battle-grid'),
@@ -41,9 +39,6 @@ class UIManager {
this.buttons.backToLobby.addEventListener('click', () => this.handleBackToLobby());
// Allow Enter key to submit forms
this.inputs.roomName.addEventListener('keypress', (e) => {
if (e.key === 'Enter') this.handleJoin();
});
this.inputs.playerName.addEventListener('keypress', (e) => {
if (e.key === 'Enter') this.handleJoin();
});
@@ -55,21 +50,19 @@ class UIManager {
}
handleJoin() {
const roomName = this.inputs.roomName.value.trim();
const playerName = this.inputs.playerName.value.trim();
if (!roomName || !playerName) {
this.showMessage('Please enter room name and your name');
if (!playerName) {
this.showMessage('Please enter your name');
return;
}
// Emit join event
// Set listener for player joined event
network.setListener('player-joined', () => {
this.showScreen('lobby');
this.displays.lobbyRoomName.textContent = roomName;
});
network.joinRoom(roomName, playerName);
network.joinLobby(playerName);
}
handleReady() {
@@ -79,7 +72,7 @@ class UIManager {
}
handleLeave() {
network.leaveRoom();
network.leaveLobby();
this.showScreen('room');
}