Show garbage received on player elimination
- Add garbageReceived array to player objects - Track garbage in addGarbageToPlayer() with sender name - Include garbageReceived in getStates() output - Update endGame() to pass garbage stats to UI - Update showGameOver() to display garbage count per player - Add CSS styling for eliminated players and garbage column - Bump CSS version for cache refresh Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
+8
-2
@@ -115,7 +115,8 @@ io.on('connection', (socket) => {
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eliminated: false,
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ready: false,
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dropCounter: 0,
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dropInterval: 1000
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dropInterval: 1000,
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garbageReceived: []
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};
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lobby.players.set(socket.id, player);
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@@ -479,6 +480,9 @@ function addGarbageToPlayer(player, senderName) {
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garbageRow[gap] = 0;
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player.board.push(garbageRow);
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// Track garbage received
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player.garbageReceived.push({ rows: 1, sender: senderName });
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// Push current piece up by 1 row if it exists (y decreases when moving up)
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if (player.currentPiece) {
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const oldY = player.currentPiece.y;
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@@ -519,6 +523,7 @@ function startGame() {
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player.dropInterval = 1000;
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player.holdPiece = null;
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player.canHold = true;
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player.garbageReceived = [];
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lobby.playerSequenceIndex.set(player.id, 0);
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}
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@@ -578,7 +583,8 @@ function getStates() {
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lines: p.lines,
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level: p.level,
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eliminated: p.eliminated,
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sequenceIndex: lobby.playerSequenceIndex.get(p.id) || 0
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sequenceIndex: lobby.playerSequenceIndex.get(p.id) || 0,
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garbageReceived: p.garbageReceived ? JSON.parse(JSON.stringify(p.garbageReceived)) : []
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}));
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}
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