Create focused arena layout with main player centered

- Main player board is large and centered with cyan glow
- Opponent boards are smaller (50% scale) and positioned around edges
- Layout adapts for 1, 2, or 3+ players
- Spectator boards have reduced opacity to reduce distraction
This commit is contained in:
2026-03-20 08:01:25 -07:00
parent 45f6d0d0c3
commit bc89948584
3 changed files with 115 additions and 22 deletions
+76 -10
View File
@@ -151,21 +151,82 @@ button:active {
color: #0f0;
}
/* Battle Grid - Responsive Layout */
/* Battle Grid - Focused Layout */
#battle-grid {
display: grid;
gap: 20px;
position: relative;
width: 100%;
height: 80vh;
display: flex;
justify-content: center;
align-items: center;
margin-top: 20px;
}
#battle-grid.grid-2x2 {
grid-template-columns: repeat(2, 1fr);
/* Main player board - centered and large */
.player-board.main {
position: relative;
z-index: 10;
transform: scale(1);
}
#battle-grid.grid-2x4 {
grid-template-columns: repeat(2, 1fr);
grid-template-rows: repeat(2, 1fr);
/* Spectator boards - smaller and around the edges */
.player-board.spectator {
position: absolute;
transform: scale(0.5);
opacity: 0.7;
}
.player-board.eliminated {
opacity: 0.4;
}
/* Position spectator boards around the main board */
.player-board.spectator.top-left {
top: 20px;
left: 20px;
}
.player-board.spectator.top-right {
top: 20px;
right: 20px;
}
.player-board.spectator.bottom-left {
bottom: 20px;
left: 20px;
}
.player-board.spectator.bottom-right {
bottom: 20px;
right: 20px;
}
/* Single player - just show main board */
#battle-grid.single-player {
justify-content: center;
align-items: center;
}
/* Two players - main centered, spectator to the right */
#battle-grid.two-players .spectator {
position: static;
transform: none;
opacity: 1;
margin-left: 30px;
}
#battle-grid.two-players {
display: flex;
justify-content: center;
align-items: center;
gap: 30px;
}
/* Three+ players - main centered with spectators around */
#battle-grid.multi-player {
display: flex;
justify-content: center;
align-items: center;
}
.player-board {
@@ -178,13 +239,18 @@ button:active {
position: relative;
}
.player-board.active {
.player-board.main {
border-color: #0ff;
box-shadow: 0 0 30px rgba(0, 255, 255, 0.3);
}
.player-board.spectator {
border-color: #444;
}
.player-board.eliminated {
border-color: #f00;
opacity: 0.5;
opacity: 0.4;
}
.player-board canvas {
+6 -4
View File
@@ -115,12 +115,14 @@ function setupKeyboardControls() {
}
function updateBattleGridLayout(playerCount) {
ui.displays.battleGrid.classList.remove('grid-2x2', 'grid-2x4');
ui.displays.battleGrid.classList.remove('single-player', 'two-players', 'multi-player');
if (playerCount <= 4) {
ui.displays.battleGrid.classList.add('grid-2x2');
if (playerCount === 1) {
ui.displays.battleGrid.classList.add('single-player');
} else if (playerCount === 2) {
ui.displays.battleGrid.classList.add('two-players');
} else {
ui.displays.battleGrid.classList.add('grid-2x4');
ui.displays.battleGrid.classList.add('multi-player');
}
}
+33 -8
View File
@@ -101,8 +101,19 @@ class TetrisRenderer {
}
}
// Update board state classes
// Update board state classes (preserving main/spectator/position classes)
const wasMain = element.classList.contains('main');
const wasSpectator = element.classList.contains('spectator');
const positions = ['top-left', 'top-right', 'bottom-left', 'bottom-right'];
const wasPos = positions.some(p => element.classList.contains(p));
element.classList.remove('active', 'eliminated');
if (wasMain) element.classList.add('main');
if (wasSpectator) element.classList.add('spectator');
if (wasPos) {
positions.forEach(p => {
if (element.classList.contains(p)) element.classList.add(p);
});
}
if (gameState && gameState.eliminated) {
element.classList.add('eliminated');
}
@@ -212,16 +223,30 @@ class TetrisRenderer {
}
setActivePlayer(playerId) {
// Remove active class from all boards
this.boards.forEach((boardData) => {
boardData.element.classList.remove('active');
// Remove main class from all boards
this.boards.forEach((boardData, id) => {
boardData.element.classList.remove('active', 'main');
boardData.element.classList.remove('spectator', 'top-left', 'top-right', 'bottom-left', 'bottom-right');
});
// Add to current player
const boardData = this.boards.get(playerId);
if (boardData) {
boardData.element.classList.add('active');
// Add main class to current player
const mainBoard = this.boards.get(playerId);
if (mainBoard) {
mainBoard.element.classList.add('main');
}
// Add spectator class to other boards with positions
const positions = ['top-left', 'top-right', 'bottom-left', 'bottom-right'];
let posIndex = 0;
this.boards.forEach((boardData, id) => {
if (id !== playerId) {
boardData.element.classList.add('spectator');
if (posIndex < positions.length) {
boardData.element.classList.add(positions[posIndex]);
posIndex++;
}
}
});
}
triggerShake(playerId) {