Create focused arena layout with main player centered

- Main player board is large and centered with cyan glow
- Opponent boards are smaller (50% scale) and positioned around edges
- Layout adapts for 1, 2, or 3+ players
- Spectator boards have reduced opacity to reduce distraction
This commit is contained in:
2026-03-20 08:01:25 -07:00
parent 45f6d0d0c3
commit bc89948584
3 changed files with 115 additions and 22 deletions
+33 -8
View File
@@ -101,8 +101,19 @@ class TetrisRenderer {
}
}
// Update board state classes
// Update board state classes (preserving main/spectator/position classes)
const wasMain = element.classList.contains('main');
const wasSpectator = element.classList.contains('spectator');
const positions = ['top-left', 'top-right', 'bottom-left', 'bottom-right'];
const wasPos = positions.some(p => element.classList.contains(p));
element.classList.remove('active', 'eliminated');
if (wasMain) element.classList.add('main');
if (wasSpectator) element.classList.add('spectator');
if (wasPos) {
positions.forEach(p => {
if (element.classList.contains(p)) element.classList.add(p);
});
}
if (gameState && gameState.eliminated) {
element.classList.add('eliminated');
}
@@ -212,16 +223,30 @@ class TetrisRenderer {
}
setActivePlayer(playerId) {
// Remove active class from all boards
this.boards.forEach((boardData) => {
boardData.element.classList.remove('active');
// Remove main class from all boards
this.boards.forEach((boardData, id) => {
boardData.element.classList.remove('active', 'main');
boardData.element.classList.remove('spectator', 'top-left', 'top-right', 'bottom-left', 'bottom-right');
});
// Add to current player
const boardData = this.boards.get(playerId);
if (boardData) {
boardData.element.classList.add('active');
// Add main class to current player
const mainBoard = this.boards.get(playerId);
if (mainBoard) {
mainBoard.element.classList.add('main');
}
// Add spectator class to other boards with positions
const positions = ['top-left', 'top-right', 'bottom-left', 'bottom-right'];
let posIndex = 0;
this.boards.forEach((boardData, id) => {
if (id !== playerId) {
boardData.element.classList.add('spectator');
if (posIndex < positions.length) {
boardData.element.classList.add(positions[posIndex]);
posIndex++;
}
}
});
}
triggerShake(playerId) {