Add spectator mode for late-joining players

- Server: Late joiners are added as spectators instead of players
- Server: Send forced-spectator event only to joining spectator (not broadcast)
- Server: Track spectators separately and move them to players after game ends
- Client: Handle forced-spectator event to show all player boards
- Client: Spectators see all boards equally without main/spectator highlighting
- Client: Mobile view shows scrollable vertical list of all boards for spectators
- Fix: All cleared lines are sent as garbage to each opponent (not randomized)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-20 18:26:48 +00:00
parent 75cd5b0e44
commit a0ab4ff5cd
7 changed files with 281 additions and 21 deletions
+24
View File
@@ -23,6 +23,7 @@ class UIManager {
this.displays = {
gameRoomName: document.getElementById('game-room-name'),
playerList: document.getElementById('player-list'),
spectatorList: document.getElementById('spectator-list'),
battleGrid: document.getElementById('battle-grid'),
gameStatus: document.getElementById('game-status'),
winnerDisplay: document.getElementById('winner-display'),
@@ -90,6 +91,29 @@ class UIManager {
});
}
updateSpectatorList(spectators) {
this.displays.spectatorList.innerHTML = '';
Object.values(spectators).forEach(spectator => {
const item = document.createElement('div');
item.className = 'player-item spectator';
item.innerHTML = `
<span class="name">${this.escapeHtml(spectator.name)}</span>
<span class="status">WATCHING</span>
`;
this.displays.spectatorList.appendChild(item);
});
}
showSpectatorMode() {
// Update UI to indicate spectator mode
this.displays.gameRoomName.textContent = 'SPECTATOR MODE - Waiting for next game';
this.displays.gameRoomName.classList.add('spectator-mode');
}
hideSpectatorMode() {
this.displays.gameRoomName.classList.remove('spectator-mode');
}
showMessage(message) {
this.displays.gameStatus.textContent = message;
setTimeout(() => {