Add unit and integration tests for garbage system
- Extract pure game logic functions to game-logic.js for testability - Add Jest testing framework with 57 tests covering: * Unit tests for pure functions (createEmptyBoard, checkBoardOverflow, etc.) * Integration tests for garbage system (addGarbageToPlayer, sendGarbage) * Socket.io integration tests for multiplayer flow - Refactor index.js to use extracted functions - Tests verify garbage elimination bug fix: players only eliminated when board overflows
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// Integration tests for garbage system
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const {
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BOARD_WIDTH,
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BOARD_HEIGHT,
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GARBAGE_COLOR,
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createEmptyBoard,
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getPieceFromType,
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checkBoardOverflow,
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addGarbageRow
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} = require('../game-logic');
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// Mock player object
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function createMockPlayer(name, pieceY = 5) {
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return {
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id: `player-${name}`,
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name,
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board: createEmptyBoard(),
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currentPiece: pieceY !== null ? { ...getPieceFromType('I'), y: pieceY } : null,
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nextPiece: null,
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holdPiece: null,
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canHold: true,
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score: 0,
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lines: 0,
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level: 1,
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eliminated: false,
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dropCounter: 0,
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dropInterval: 1000,
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garbageReceived: []
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};
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}
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// Mock lobby object
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function createMockLobby(players) {
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const lobby = {
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players: new Map()
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};
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players.forEach(p => lobby.players.set(p.id, p));
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return lobby;
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}
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// Simulate addGarbageToPlayer (from index.js)
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function addGarbageToPlayer(player, senderName) {
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const result = addGarbageRow(player.board, player.currentPiece);
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player.board = result.board;
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player.currentPiece = result.currentPiece;
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player.garbageReceived.push({ rows: 1, sender: senderName });
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}
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// Simulate sendGarbage (from index.js)
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function sendGarbage(lobby, sender, rowsCleared) {
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const garbageLog = [];
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for (let i = 0; i < rowsCleared; i++) {
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const opponents = Array.from(lobby.players.values()).filter(
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p => p.id !== sender.id && !p.eliminated
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);
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if (opponents.length === 0) {
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break;
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}
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const target = opponents[Math.floor(Math.random() * opponents.length)];
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garbageLog.push(target.name);
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addGarbageToPlayer(target, sender.name);
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}
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return garbageLog;
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}
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describe('addGarbageToPlayer', () => {
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test('adds exactly 1 garbage row per call', () => {
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const player = createMockPlayer('Player1', 5);
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const initialGarbageCount = player.garbageReceived.length;
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addGarbageToPlayer(player, 'Enemy');
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expect(player.garbageReceived.length).toBe(initialGarbageCount + 1);
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expect(player.garbageReceived[0].rows).toBe(1);
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});
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test('does NOT eliminate player when receiving garbage', () => {
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const player = createMockPlayer('Player1', 5);
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addGarbageToPlayer(player, 'Enemy');
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expect(player.eliminated).toBe(false);
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});
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test('pushes current piece up by 1 row', () => {
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const player = createMockPlayer('Player1', 10);
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addGarbageToPlayer(player, 'Enemy');
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expect(player.currentPiece.y).toBe(9);
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});
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test('tracks sender of garbage', () => {
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const player = createMockPlayer('Player1', 5);
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addGarbageToPlayer(player, 'Attacker');
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expect(player.garbageReceived[0].sender).toBe('Attacker');
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});
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test('player survives multiple garbage rows if board not full', () => {
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const player = createMockPlayer('Player1', 10);
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// Receive 5 garbage rows
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for (let i = 0; i < 5; i++) {
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addGarbageToPlayer(player, 'Enemy');
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}
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// Player should still be alive
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expect(player.eliminated).toBe(false);
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expect(player.currentPiece.y).toBe(5); // 10 - 5 = 5
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});
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});
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describe('sendGarbage', () => {
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test('sends garbage equal to rows cleared', () => {
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const sender = createMockPlayer('Sender', 5);
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const target = createMockPlayer('Target', 10);
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const lobby = createMockLobby([sender, target]);
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const garbageLog = sendGarbage(lobby, sender, 3);
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expect(garbageLog.length).toBe(3);
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expect(target.garbageReceived.length).toBe(3);
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});
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test('excludes sender from garbage targets', () => {
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const sender = createMockPlayer('Sender', 5);
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const target = createMockPlayer('Target', 10);
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const lobby = createMockLobby([sender, target]);
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sendGarbage(lobby, sender, 2);
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expect(sender.garbageReceived.length).toBe(0);
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expect(target.garbageReceived.length).toBe(2);
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});
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test('excludes eliminated players from garbage targets', () => {
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const sender = createMockPlayer('Sender', 5);
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const eliminated = createMockPlayer('Eliminated', 10);
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eliminated.eliminated = true;
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const target = createMockPlayer('Target', 10);
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const lobby = createMockLobby([sender, eliminated, target]);
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sendGarbage(lobby, sender, 3);
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expect(eliminated.garbageReceived.length).toBe(0);
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expect(target.garbageReceived.length).toBe(3);
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});
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test('stops sending when all opponents eliminated', () => {
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const sender = createMockPlayer('Sender', 5);
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const eliminated = createMockPlayer('Eliminated', 10);
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eliminated.eliminated = true;
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const lobby = createMockLobby([sender, eliminated]);
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const garbageLog = sendGarbage(lobby, sender, 4);
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expect(garbageLog.length).toBe(0);
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});
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test('distributes garbage to multiple opponents', () => {
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const sender = createMockPlayer('Sender', 5);
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const target1 = createMockPlayer('Target1', 10);
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const target2 = createMockPlayer('Target2', 10);
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const lobby = createMockLobby([sender, target1, target2]);
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sendGarbage(lobby, sender, 4);
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// Total garbage sent should equal rows cleared
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expect(target1.garbageReceived.length + target2.garbageReceived.length).toBe(4);
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});
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});
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describe('checkBoardOverflow', () => {
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test('returns false when top 2 rows are empty', () => {
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const board = createEmptyBoard();
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expect(checkBoardOverflow(board)).toBe(false);
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});
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test('returns true when row 0 has any block', () => {
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const board = createEmptyBoard();
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board[0][5] = '#ff0000';
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expect(checkBoardOverflow(board)).toBe(true);
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});
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test('returns true when row 1 has any block', () => {
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const board = createEmptyBoard();
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board[1][5] = '#ff0000';
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expect(checkBoardOverflow(board)).toBe(true);
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});
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test('returns false when only row 2 has blocks', () => {
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const board = createEmptyBoard();
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board[2][5] = '#ff0000';
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expect(checkBoardOverflow(board)).toBe(false);
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});
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test('returns false when garbage is at bottom rows only', () => {
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const board = createEmptyBoard();
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board[19].fill(GARBAGE_COLOR);
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board[18].fill(GARBAGE_COLOR);
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expect(checkBoardOverflow(board)).toBe(false);
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});
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});
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describe('Garbage Elimination Bug Fix', () => {
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test('player NOT eliminated immediately after receiving garbage', () => {
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// This tests the bug fix: players should NOT be eliminated when garbage is received
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// Elimination should only happen when piece locks and board overflows
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const player = createMockPlayer('Player1', 5);
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// Receive garbage - player should NOT be eliminated
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addGarbageToPlayer(player, 'Enemy');
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expect(player.eliminated).toBe(false);
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});
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test('player survives garbage when piece is pushed but still visible', () => {
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// Player with piece at y=5 receives 3 garbage rows
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// Piece should be at y=2, still visible, player not eliminated
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const player = createMockPlayer('Player1', 5);
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for (let i = 0; i < 3; i++) {
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addGarbageToPlayer(player, 'Enemy');
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}
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expect(player.eliminated).toBe(false);
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expect(player.currentPiece.y).toBe(2);
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});
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test('multiple garbage rows do not cause premature elimination', () => {
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// The original bug caused elimination even when board wasn't full
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// This test verifies that garbage alone doesn't eliminate
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const player = createMockPlayer('Player1', 8);
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// Receive 5 garbage rows - piece pushed to y=3
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for (let i = 0; i < 5; i++) {
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addGarbageToPlayer(player, 'Enemy');
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}
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// Board has 5 garbage rows at bottom, piece at y=3
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// Player should NOT be eliminated
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expect(player.eliminated).toBe(false);
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expect(checkBoardOverflow(player.board)).toBe(false);
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});
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test('sendGarbage does not eliminate opponents', () => {
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// When sender clears rows, opponents receive garbage but should not be eliminated
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const sender = createMockPlayer('Sender', 5);
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const target = createMockPlayer('Target', 10);
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const lobby = createMockLobby([sender, target]);
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// Sender clears 4 rows (tetris)
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sendGarbage(lobby, sender, 4);
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// Target received 4 garbage rows but should NOT be eliminated
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expect(target.eliminated).toBe(false);
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expect(target.garbageReceived.length).toBe(4);
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});
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});
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