- CDN probe no longer downloads 64KB of video (or even a variant
playlist): one small master-playlist fetch proves reachability.
State stays OK/DEGRADED, kbps is no longer measured, and the pill/
panel only show a rate when one exists.
- hianime: 5x getSourcesNew re-roll -> 1 attempt. The enc payload is
deterministic per data-id (observed identical across calls), so
re-rolling only hammered the provider.
- anikoto: 2x re-roll -> 1 attempt per server, same reason.
Kept: idle-gated + 30-min degraded backoff from the previous commit,
the single _get retry (protects real user playback from CF blips),
and the origin page check (the 'down' signal). Net upstream traffic is
now what an actual viewer would generate, nothing more.
MegaPlay (behind both hianime and anikoto) stopped returning
sources.file in plaintext and now ships the stream URL in an
AES-256-CBC 'enc' field. Key/IV are static, hardcoded in their public
player JS (newclient.min.js) — anti-scrape obscurity, not access
control. Shared megaplay_sources() in upstream.py tolerates both
shapes, so a revert upstream breaks nothing.
Also: hianime master_m3u8 now raises when servers are listed but none
resolve (403s, stale format) instead of returning None — a listed-but
dead server is a provider fault, not 'no dub', and the old None
silently short-circuited the ANI_SOURCE fallback chain.
- providers/{anidb,anikoto,hianime}.py: per-source modules behind the
ANI_SOURCE fallback dispatch (upstream.py _call/_providers)
- hianime.py: pystardust/ani-cli#1897 flow — search/episode-list/
servers API, HD-1 hash -> base64 embed url, window.__P blob
(base64 + XOR 'otaku-embed-v1') -> master m3u8; registers CDN hosts
and the required Referer via stream_meta()
- upstream.py: get_stream/fetch_parallel accept extra headers;
default source order hianime,anidb,anikoto (anidb.app is 503)
- app.py: /stream allowlist accepts provider-registered hosts and
sends their Referer; status probe follows the primary provider
(hianime variant URIs are relative to the variant path)
- app.js: error-time position save floors at furthest point reached
(hls.js resets currentTime to 0 before playerFail on fatal errors)
- tests: default-order + hianime import checks; live browser suite green