fix: blocked autoplay left 'Loading…' parked over unreachable controls
The overlay only clears on 'playing', which never fires when the browser blocks autoplay — and the overlay covers the native controls, so the 'swap to the native play button' assumption from the click-to-play removal never held. A rejected v.play() is the signal: swap the dead Loading… overlay for a tappable one (Play), and a second rejection escalates to the Playback failed overlay. Browser test fakes the policy (reject first gesture-less play()) since headless Chromium allows autoplay. Logs showed the shape of it: six loads of the same ep, 38-40 segments each, all 200, player never started.
This commit is contained in:
1 parent
aae5857dba
commit
db715be54b
2 files changed
+57
-5
No files matched your search
+10
-5
@@ -369,14 +369,14 @@ function stopHls() { if (hls) { hls.destroy(); hls = null; } }
|
||||
|
||||
let currentEp = null, lastSavedPos = 0, playerBroken = false;
|
||||
|
||||
function playerOverlay(text, onRetry) {
|
||||
function playerOverlay(text, onAction, actionLabel = "Retry") {
|
||||
const p = document.getElementById("player");
|
||||
let o = p.querySelector(".pl-overlay");
|
||||
if (!o) { o = el("div", "pl-overlay"); p.append(o); }
|
||||
o.replaceChildren(el("span", null, text));
|
||||
if (onRetry) {
|
||||
const b = el("button", "btn", "Retry");
|
||||
b.onclick = onRetry;
|
||||
if (onAction) {
|
||||
const b = el("button", "btn", actionLabel);
|
||||
b.onclick = onAction;
|
||||
o.append(b);
|
||||
}
|
||||
}
|
||||
@@ -465,7 +465,12 @@ async function play(ep_id, ep_no) {
|
||||
if (currentEp && !playerBroken && !v.ended) playerOverlay("Buffering\u2026");
|
||||
});
|
||||
v.addEventListener("ended", onEnded);
|
||||
v.play().catch(() => {}); // autoplay blocked -> user uses the native play button
|
||||
// The overlay only clears on 'playing', so a blocked autoplay would leave
|
||||
// "Loading…" parked over the (unreachable) native controls forever — the
|
||||
// rejected play() is the signal to swap it for a tappable one.
|
||||
v.play().catch(() => playerOverlay("Tap to play", () => {
|
||||
v.play().catch(() => playerFail("playback blocked by the browser"));
|
||||
}, "Play"));
|
||||
watchPos(v);
|
||||
postHistory({...meta(v), title: detail.name, slug_id: detail.slug_id, season_id: seasonId,
|
||||
ep_id, lang, ep: ep_no, pos: saved?.pos || 0});
|
||||
|
||||
@@ -278,3 +278,50 @@ async def _episode_watch_state():
|
||||
await page.wait_for_selector("#eps .ep.nextup", timeout=10000)
|
||||
assert not errors, errors
|
||||
await browser.close()
|
||||
|
||||
|
||||
|
||||
|
||||
def test_autoplay_blocked_shows_tap_to_play():
|
||||
asyncio.run(_autoplay_blocked())
|
||||
|
||||
|
||||
async def _autoplay_blocked():
|
||||
# Simulates the browser's autoplay policy (headless Chromium here allows
|
||||
# autoplay, so the policy is faked): the first, gesture-less play()
|
||||
# rejects; a later user-initiated one goes through. Regression: the
|
||||
# "Loading…" overlay (which only clears on 'playing') used to sit over
|
||||
# the unreachable native controls forever in that state.
|
||||
async with async_playwright() as p:
|
||||
browser = await p.chromium.launch()
|
||||
context = await browser.new_context()
|
||||
await context.add_init_script("""
|
||||
const origPlay = HTMLMediaElement.prototype.play;
|
||||
HTMLMediaElement.prototype.play = function () {
|
||||
if (window.__firstPlayBlocked) {
|
||||
window.__firstPlayBlocked = false;
|
||||
return Promise.reject(new DOMException('blocked', 'NotAllowedError'));
|
||||
}
|
||||
return origPlay.call(this);
|
||||
};
|
||||
window.__firstPlayBlocked = true;
|
||||
""")
|
||||
page = await context.new_page()
|
||||
errors = []
|
||||
page.on("pageerror", lambda e: errors.append(str(e)))
|
||||
|
||||
await _login(page, "admin", "adminpw12345")
|
||||
await page.goto(BASE + "/?anime=chainsaw-man-922")
|
||||
await page.wait_for_selector("#eps .ep", timeout=30000)
|
||||
# blocked autoplay: the dead "Loading…" must become a tappable overlay
|
||||
await page.wait_for_function(
|
||||
"document.querySelector('.pl-overlay') && "
|
||||
"document.querySelector('.pl-overlay').textContent.includes('Tap to play')",
|
||||
timeout=15000, polling=POLL)
|
||||
# tapping (the gesture) starts real playback
|
||||
await page.click(".pl-overlay .btn", force=True)
|
||||
await page.wait_for_function(
|
||||
"document.querySelector('video').currentTime > 0.5",
|
||||
timeout=120000, polling=250)
|
||||
assert not errors, errors
|
||||
await browser.close()
|
||||
Reference in new issue
Block a user