play-probe: report branch + browser capabilities on every play attempt
iPhone stays on 'Loading…' with zero /stream requests and no error event — impossible under any known code path, so instrument the branch decision itself: which branch (hlsjs/native/none-throw), hls.js presence, MSE support, native-HLS capability, full UA.
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@@ -871,6 +871,17 @@ async function play(ep_id, ep_no) {
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playerOverlay("Loading\u2026", null, null, true);
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bufferGauge();
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cdnChip();
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// DECISIVE PROBE (iPhone debugging): report exactly which branch we're
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// about to take + the browser's real capabilities. One retry on the
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// phone tells us where play() dies without any guessing.
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try {
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const nativeOK = (() => { try { return document.createElement("video").canPlayType("application/vnd.apple.mpegurl") || "none"; } catch { return "err"; } })();
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const mse = (() => { try { return (window.Hls && Hls.isSupported) ? Hls.isSupported() : null; } catch { return "err"; } })();
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postEvent({type: "play-probe",
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branch: (!window.Hls || !Hls.isSupported()) ? (nativeOK !== "none" && nativeOK !== "" ? "native" : "none-throw") : "hlsjs",
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hls_lib: typeof window.Hls,
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mse, native_hls: nativeOK, ua: navigator.userAgent});
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} catch {}
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if (!window.Hls || !Hls.isSupported()) {
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// No MSE (e.g. iOS < 17): fall back to the browser's NATIVE HLS player.
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// iOS Safari plays standard m3u8 in <video> directly — same proxied URL,
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