Mobile audit fixes: iOS input auto-zoom + tap delay
Audited on iPhone SE (320px), iPhone 13, Pixel 5 emulations: - FOUND: login/search inputs at 13.3px (< 16px) -> iOS Safari auto-zooms the page on focus. Fixed: 16px in style.css AND login.html (separate page with own CSS). - FOUND: no touch-action anywhere -> double-tap-zoom tap delay on buttons. Fixed: touch-action: manipulation on interactive elements in both stylesheets. - FOUND: .pl-spin missing from prefers-reduced-motion. Added. - VERIFIED CLEAN: no horizontal overflow at 320/390/393px, controls row fits, chip+gauge in viewport, episode grid 66x31 ok, Tap-to-play gesture flow works on BOTH hls.js and native paths (simulated iOS autoplay block), toast fits, zero JS errors, desktop playback regression OK, 18/18 API tests. assets v=7; login.html is no-store so updates without a bump.
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@@ -6,7 +6,7 @@
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<title>ani-web</title>
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<link rel="icon" href="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 64 64'%3E%3Crect width='64' height='64' rx='14' fill='%23f97316'/%3E%3Ctext x='32' y='45' font-family='sans-serif' font-size='42' font-weight='700' text-anchor='middle' fill='%230e0f13'%3Ea%3C/text%3E%3C/svg%3E">
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<link rel="stylesheet" href="style.css?v=6">
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<link rel="stylesheet" href="style.css?v=7">
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</head>
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<body>
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<header>
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@@ -30,6 +30,6 @@
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max-age=300 in browser AND possibly in your HTTPS proxy, and a stale
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copy is exactly how users keep seeing an old UI after a deploy -->
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<script src="hls.min.js"></script>
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<script src="app.js?v=6"></script>
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<script src="app.js?v=7"></script>
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</body>
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</html>
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