iOS root cause: start playback on BUFFER_APPENDED, not canplay
The live timeline caught it: iPhone buffered 513s, readyState stuck at 1, canplay NEVER fired -> play() never called -> eternal Loading. Now: first BUFFER_APPENDED (hls.js's own 'data is in the pipe' signal) triggers play, canplay still works, plus a 3s safety retry if still paused with a non-empty buffer. play() calls are guarded + idempotent. Desktop + mobile emu regression: playing. assets v=14.
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@@ -6,7 +6,7 @@
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<title>ani-web</title>
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<link rel="icon" href="data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 64 64'%3E%3Crect width='64' height='64' rx='14' fill='%23f97316'/%3E%3Ctext x='32' y='45' font-family='sans-serif' font-size='42' font-weight='700' text-anchor='middle' fill='%230e0f13'%3Ea%3C/text%3E%3C/svg%3E">
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<link rel="stylesheet" href="style.css?v=13">
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<link rel="stylesheet" href="style.css?v=14">
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</head>
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<body>
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<header>
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@@ -30,6 +30,6 @@
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max-age=300 in browser AND possibly in your HTTPS proxy, and a stale
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copy is exactly how users keep seeing an old UI after a deploy -->
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<script src="hls.min.js"></script>
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<script src="app.js?v=13"></script>
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<script src="app.js?v=14"></script>
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</body>
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</html>
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